Anoxity is a home base for people who'd rather show up every week than scroll past another server. Built for loyalty, consistency and the kind of belonging that outlasts a single game.
Anoxity started as an idea between a small group of friends who wanted a proper home base — not just another server people join once and forget about.
We wanted a space with actual structure: consistent events, defined roles, and a culture that gets protected as the group grows instead of diluted by it.
Built with intention from day one, not stitched together after the fact.
Ameya Gurjar, Prajyot Chavan, Mukul Pawar & Harshit Bhatt — four admins, equal say.
Gaming crews and friend groups who want more than a group chat.
Vouch-based invites, not open sign-ups.
Not just a place to sit idle — a rhythm of things worth showing up for.
Regular squad-up sessions across everyone's favorite titles — no scheduling scramble required.
Friendly competition with bragging rights on the line, tracked so effort actually shows.
Off-game hangouts to just exist together as a crew — no objective required.
Drop-in VC spaces for whenever people want to talk, not just when there's a game to play.
Birthdays, server anniversaries, member shoutouts — the small stuff that adds up.
The rules aren't decoration — they're what keeps a growing server from losing what made it worth joining.
New members join through trust, not random invites. Quality over headcount.
Four equal owners and trusted members — clear responsibilities, respected by everyone.
Conflict gets handled directly by mods, not left to fester in a channel.
Matching roles, banners and colors — small details that make the server feel intentional.
Anoxity is starting small and growing on purpose. If that sounds like your kind of server, this is where you knock.